Closes #34
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@@ -95,6 +95,13 @@
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graphState.activeSocket = null;
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graphState.addMenuPosition = null;
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}
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function getSocketType(node: NodeInstance, index: number | string): string {
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if (typeof index === 'string') {
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return node.state.type?.inputs?.[index].type || 'unknown';
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}
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return node.state.type?.outputs?.[index] || 'unknown';
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}
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</script>
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<svelte:window
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@@ -175,6 +182,8 @@
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{#if graphState.activeSocket}
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<EdgeEl
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z={graphState.cameraPosition[2]}
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inputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
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outputType={getSocketType(graphState.activeSocket.node, graphState.activeSocket.index)}
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x1={graphState.activeSocket.position[0]}
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y1={graphState.activeSocket.position[1]}
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x2={graphState.edgeEndPosition?.[0] ?? graphState.mousePosition[0]}
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@@ -187,6 +196,8 @@
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<EdgeEl
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id={graph.getEdgeId(edge)}
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z={graphState.cameraPosition[2]}
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inputType={getSocketType(edge[0], edge[1])}
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outputType={getSocketType(edge[2], edge[3])}
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{x1}
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{y1}
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{x2}
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@@ -0,0 +1,45 @@
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type Color = { hue: number; saturation: number; lightness: number };
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export class ColorGenerator {
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private colors: Map<string, Color> = new Map();
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private lightnessLevels = [10, 60];
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constructor(predefined: Record<string, Color>) {
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for (const [id, colorStr] of Object.entries(predefined)) {
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this.colors.set(id, colorStr);
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}
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}
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public getColor(id: string): string {
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if (this.colors.has(id)) {
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return this.colorToHsl(this.colors.get(id)!);
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}
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const newColor = this.generateNewColor();
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this.colors.set(id, newColor);
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console.log(id, newColor);
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return this.colorToHsl(newColor);
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}
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private generateNewColor(): Color {
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const existingHues = Array.from(this.colors.values()).map(c => c.hue).sort();
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let hue = existingHues[0];
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let attempts = 0;
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while (
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existingHues.some(h => Math.abs(h - hue) < 30 || Math.abs(h - hue) > 330)
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&& attempts < 360
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) {
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hue = (hue + 30) % 360;
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attempts++;
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}
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const lightness = 60;
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return { hue, lightness, saturation: 100 };
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}
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private colorToHsl(c: Color): string {
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return `hsl(${c.hue}, ${c.saturation}%, ${c.lightness}%)`;
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}
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}
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