Closes #34
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@@ -6,15 +6,12 @@
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toneMapped: false
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});
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let lineColor = $state(colors.outline.clone().convertSRGBToLinear());
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$effect.root(() => {
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$effect(() => {
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if (appSettings.value.theme === undefined) {
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return;
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}
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circleMaterial.color = colors.outline.clone().convertSRGBToLinear();
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lineColor = colors.outline.clone().convertSRGBToLinear();
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});
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});
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@@ -35,6 +32,7 @@
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import { CubicBezierCurve } from 'three/src/extras/curves/CubicBezierCurve.js';
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import { Vector2 } from 'three/src/math/Vector2.js';
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import { getGraphState } from '../graph-state.svelte';
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import MeshGradientLineMaterial from './MeshGradientLine/MeshGradientLineMaterial.svelte';
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const graphState = getGraphState();
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@@ -45,12 +43,17 @@
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y2: number;
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z: number;
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id?: string;
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inputType?: string;
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outputType?: string;
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};
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const { x1, y1, x2, y2, z, id }: Props = $props();
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const { x1, y1, x2, y2, z, inputType = 'unknown', outputType = 'unknown', id }: Props = $props();
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const thickness = $derived(Math.max(0.001, 0.00082 * Math.exp(0.055 * z)));
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const inputColor = $derived(graphState.colors.getColor(inputType));
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const outputColor = $derived(graphState.colors.getColor(outputType));
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let points = $state<Vector3[]>([]);
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let lastId: string | null = null;
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@@ -106,9 +109,9 @@
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position.z={y1}
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position.y={0.8}
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rotation.x={-Math.PI / 2}
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material={circleMaterial}
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>
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<T.CircleGeometry args={[0.5, 16]} />
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<T.MeshBasicMaterial color={inputColor} toneMapped={false} />
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</T.Mesh>
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<T.Mesh
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@@ -119,6 +122,7 @@
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material={circleMaterial}
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>
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<T.CircleGeometry args={[0.5, 16]} />
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<T.MeshBasicMaterial color={outputColor} toneMapped={false} />
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</T.Mesh>
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{#if graphState.hoveredEdgeId === id}
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@@ -126,7 +130,8 @@
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<MeshLineGeometry {points} />
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<MeshLineMaterial
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width={thickness * 5}
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color={lineColor}
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color={inputColor}
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tonemapped={false}
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opacity={0.5}
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transparent
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/>
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@@ -135,5 +140,10 @@
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<T.Mesh position.x={x1} position.z={y1} position.y={0.1}>
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<MeshLineGeometry {points} />
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<MeshLineMaterial width={thickness} color={lineColor} />
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<MeshGradientLineMaterial
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width={thickness}
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colorStart={inputColor}
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colorEnd={outputColor}
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tonemapped={false}
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/>
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</T.Mesh>
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