fix: wrong socket was highlighted when dragging node
The old code had a bug that highlighted a socket from a node to which a edge already exists which could not be connected to
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@@ -757,12 +757,16 @@ export class GraphManager extends EventEmitter<{
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(n) => n.id !== node.id && !parents.has(n.id)
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);
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// get edges from this socket
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const edges = new SvelteMap(
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this.getEdgesFromNode(node)
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.filter((e) => e[1] === index)
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.map((e) => [e[2].id, e[3]])
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);
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const edges = new SvelteMap<number, string[]>();
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this.getEdgesFromNode(node)
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.filter((e) => e[1] === index)
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.forEach((e) => {
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if (edges.has(e[2].id)) {
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edges.get(e[2].id)?.push(e[3]);
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} else {
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edges.set(e[2].id, [e[3]]);
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}
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});
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const ownType = nodeType.outputs?.[index];
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@@ -775,7 +779,7 @@ export class GraphManager extends EventEmitter<{
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if (
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areSocketsCompatible(ownType, otherType)
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&& edges.get(node.id) !== key
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&& !edges.get(node.id)?.includes(key)
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) {
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sockets.push([node, key]);
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}
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