feat: tweak some stuff

This commit is contained in:
2024-03-06 20:03:12 +01:00
parent c355d0c955
commit a74bd0cf16
5 changed files with 40 additions and 17 deletions

View File

@@ -31,10 +31,10 @@
last_from_x = new_x;
last_from_y = new_y;
}
curve.v0.set(from.position.x + 5, from.position.y + 0.67);
curve.v1.set(from.position.x + 7, from.position.y + 0.67);
curve.v2.set(to.position.x - 2, to.position.y + 2.55);
curve.v3.set(to.position.x, to.position.y + 2.55);
curve.v0.set(from.position.x + 5, from.position.y + 0.65);
curve.v1.set(from.position.x + 7, from.position.y + 0.65);
curve.v2.set(to.position.x - 2, to.position.y + 2.5);
curve.v3.set(to.position.x, to.position.y + 2.5);
points = curve.getPoints(samples).map((p) => new Vector3(p.x, 0, p.y));
}
@@ -46,22 +46,22 @@
<T.Mesh
position.x={from.position.x + 5}
position.z={from.position.y + 0.67}
position.z={from.position.y + 0.65}
position.y={0.8}
rotation.x={-Math.PI / 2}
>
<T.CircleGeometry args={[0.1, 32]} />
<T.MeshBasicMaterial color={0xffffff} />
<T.MeshBasicMaterial color={0x555555} />
</T.Mesh>
<T.Mesh
position.x={to.position.x}
position.z={to.position.y + 2.55}
position.z={to.position.y + 2.5}
position.y={0.8}
rotation.x={-Math.PI / 2}
>
<T.CircleGeometry args={[0.1, 32]} />
<T.MeshBasicMaterial color={0xffffff} />
<T.MeshBasicMaterial color={0x555555} />
</T.Mesh>
<T.Mesh position.y={0.5}>