chore: move some more components to svelte 5
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@@ -7,11 +7,15 @@
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import type { PerspectiveCamera, Vector3Tuple } from "three";
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import type { OrbitControls as OrbitControlsType } from "three/examples/jsm/controls/OrbitControls.js";
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let camera: PerspectiveCamera;
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let controls: OrbitControlsType;
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let camera = $state<PerspectiveCamera>();
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let controls = $state<OrbitControlsType>();
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export let center: Vector3;
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export let centerCamera: boolean = true;
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type Props = {
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center: Vector3;
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centerCamera: boolean;
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};
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const { center, centerCamera }: Props = $props();
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const cameraTransform = localStore<{
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camera: Vector3Tuple;
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@@ -22,7 +26,7 @@
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});
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function saveCameraState() {
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if (!camera) return;
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if (!camera || !controls) return;
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let cPos = camera.position.toArray();
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let tPos = controls.target.toArray();
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// check if tPos is NaN or tPos is NaN
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@@ -35,6 +39,7 @@
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let isRunning = false;
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const task = useTask(() => {
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if (!controls) return;
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let length = center.clone().sub(controls.target).length();
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if (length < 0.01 || !centerCamera) {
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isRunning = false;
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@@ -47,22 +52,24 @@
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});
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task.stop();
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$: if (
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center &&
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controls &&
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centerCamera &&
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(center.x !== controls.target.x ||
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center.y !== controls.target.y ||
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center.z !== controls.target.z) &&
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!isRunning
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) {
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isRunning = true;
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task.start();
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}
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$effect(() => {
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if (
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center &&
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controls &&
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centerCamera &&
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(center.x !== controls.target.x ||
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center.y !== controls.target.y ||
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center.z !== controls.target.z) &&
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!isRunning
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) {
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isRunning = true;
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task.start();
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}
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});
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onMount(() => {
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controls.target.fromArray($cameraTransform.target);
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controls.update();
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controls?.target.fromArray($cameraTransform.target);
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controls?.update();
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});
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</script>
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