feat: debounce box selection for performance
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@@ -9,6 +9,7 @@ import { EdgeInteractionManager } from './edge.events';
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export class MouseEventManager {
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edgeInteractionManager: EdgeInteractionManager;
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private pendingSelectionFrame = false;
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constructor(
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private graph: GraphManager,
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@@ -282,24 +283,31 @@ export class MouseEventManager {
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if (this.state.boxSelection) {
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event.preventDefault();
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event.stopPropagation();
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const mouseD = this.state.projectScreenToWorld(
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this.state.mouseDown[0],
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this.state.mouseDown[1]
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);
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const x1 = Math.min(mouseD[0], this.state.mousePosition[0]);
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const x2 = Math.max(mouseD[0], this.state.mousePosition[0]);
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const y1 = Math.min(mouseD[1], this.state.mousePosition[1]);
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const y2 = Math.max(mouseD[1], this.state.mousePosition[1]);
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for (const node of this.graph.nodes.values()) {
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if (!node?.state) continue;
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const x = node.position[0];
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const y = node.position[1];
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const height = getNodeHeight(node.state.type!);
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if (x > x1 - 20 && x < x2 && y > y1 - height && y < y2) {
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this.state.selectedNodes?.add(node.id);
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} else {
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this.state.selectedNodes?.delete(node.id);
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}
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if (!this.pendingSelectionFrame) {
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this.pendingSelectionFrame = true;
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requestAnimationFrame(() => {
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this.pendingSelectionFrame = false;
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if (!this.state.mouseDown) return;
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const mouseD = this.state.projectScreenToWorld(
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this.state.mouseDown[0],
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this.state.mouseDown[1]
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);
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const x1 = Math.min(mouseD[0], this.state.mousePosition[0]);
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const x2 = Math.max(mouseD[0], this.state.mousePosition[0]);
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const y1 = Math.min(mouseD[1], this.state.mousePosition[1]);
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const y2 = Math.max(mouseD[1], this.state.mousePosition[1]);
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for (const node of this.graph.nodes.values()) {
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if (!node?.state) continue;
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const x = node.position[0];
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const y = node.position[1];
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const height = getNodeHeight(node.state.type!);
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if (x > x1 - 20 && x < x2 && y > y1 - height && y < y2) {
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this.state.selectedNodes?.add(node.id);
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} else {
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this.state.selectedNodes?.delete(node.id);
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}
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}
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});
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}
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return;
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}
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