feat: some shit
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@@ -1,6 +1,5 @@
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import { fastHashArrayBuffer } from "@nodes/utils";
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import { BufferAttribute, BufferGeometry, Float32BufferAttribute, Group, InstancedMesh, Material, Matrix4, Mesh } from "three"
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import { BufferAttribute, BufferGeometry, Float32BufferAttribute, Group, InstancedMesh, Material, Matrix4, Mesh } from "three";
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function fastArrayHash(arr: ArrayBuffer) {
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let ints = new Uint8Array(arr);
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@@ -108,7 +107,6 @@ export function createGeometryPool(parentScene: Group, material: Material) {
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scene.add(mesh);
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meshes.push(mesh);
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}
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}
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