feat: some shit

This commit is contained in:
2024-12-17 19:22:57 +01:00
parent 5421349c79
commit 5c1c8c480b
33 changed files with 620 additions and 633 deletions

View File

@@ -1,12 +1,14 @@
<script lang="ts">
import type { Node } from "@nodes/types";
import { getContext, onMount } from "svelte";
import { colors, getGraphState } from "../graph/state.svelte";
import { getGraphState } from "../graph/state.svelte";
import { T } from "@threlte/core";
import { Color, type Mesh } from "three";
import { type Mesh } from "three";
import NodeFrag from "./Node.frag";
import NodeVert from "./Node.vert";
import NodeHtml from "./NodeHTML.svelte";
import { colors } from "../graph/colors.svelte";
import { appSettings } from "$lib/settings/app-settings.svelte";
const graphState = getGraphState();
@@ -18,7 +20,16 @@
const { node, inView, z }: Props = $props();
const isActive = $derived(graphState.activeNodeId === node.id);
const isSelected = $derived(!!graphState.selectedNodes?.has(node.id));
const isSelected = $derived(graphState.selectedNodes.has(node.id));
let strokeColor = $state(colors.selected);
$effect(() => {
appSettings.theme;
strokeColor = isSelected
? colors.selected.clone()
: isActive
? colors.active.clone()
: colors.outline.clone();
});
const updateNodePosition =
getContext<(n: Node) => void>("updateNodePosition");
@@ -30,16 +41,11 @@
const height = getNodeHeight?.(node.type);
$effect(() => {
if (node && meshRef) {
node.tmp = node.tmp || {};
node.tmp.mesh = meshRef;
updateNodePosition?.(node);
}
node.tmp = node.tmp || {};
node.tmp.mesh = meshRef;
updateNodePosition?.(node);
});
const colorBright = $colors["layer-2"];
const colorDark = $colors["layer-1"];
onMount(() => {
node.tmp = node.tmp || {};
node.tmp.mesh = meshRef;
@@ -61,20 +67,14 @@
fragmentShader={NodeFrag}
transparent
uniforms={{
uColorBright: { value: new Color("#171717") },
uColorDark: { value: new Color("#151515") },
uStrokeColor: { value: new Color("#9d5f28") },
uColorBright: { value: colors["layer-2"] },
uColorDark: { value: colors["layer-1"] },
uStrokeColor: { value: colors.outline.clone() },
uStrokeWidth: { value: 1.0 },
uWidth: { value: 20 },
uHeight: { value: height },
}}
uniforms.uColorBright.value={colorBright}
uniforms.uColorDark.value={colorDark}
uniforms.uStrokeColor.value={isSelected
? $colors.selected
: isActive
? $colors.active
: $colors.outline}
uniforms.uStrokeColor.value={strokeColor.clone()}
uniforms.uStrokeWidth.value={(7 - z) / 3}
/>
</T.Mesh>