feat: some shit
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@@ -1,13 +1,15 @@
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<script module lang="ts">
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import { colors } from "../graph/state.svelte";
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import { colors } from "../graph/colors.svelte";
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const circleMaterial = new MeshBasicMaterial({
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color: get(colors).edge,
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color: colors.edge.clone(),
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toneMapped: false,
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});
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colors.subscribe((c) => {
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circleMaterial.color.copy(c.edge.clone().convertSRGBToLinear());
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$effect.root(() => {
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$effect(() => {
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appSettings.theme;
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circleMaterial.color = colors.edge.clone().convertSRGBToLinear();
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})
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});
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const lineCache = new Map<number, BufferGeometry>();
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@@ -23,23 +25,24 @@
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<script lang="ts">
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import { T } from "@threlte/core";
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import { MeshLineMaterial } from "@threlte/extras";
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import { BufferGeometry, MeshBasicMaterial, Vector3 } from "three";
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import { BufferGeometry, MeshBasicMaterial, Vector3 } from "three";
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import { CubicBezierCurve } from "three/src/extras/curves/CubicBezierCurve.js";
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import { Vector2 } from "three/src/math/Vector2.js";
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import { createEdgeGeometry } from "./createEdgeGeometry.js";
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import { get } from "svelte/store";
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import { appSettings } from "$lib/settings/app-settings.svelte";
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type Props = {
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from: { x: number; y: number };
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to: { x: number; y: number };
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z:number;
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};
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const { from, to }: Props = $props();
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let samples = 5;
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const { from, to, z }: Props = $props();
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let geometry: BufferGeometry|null = $state(null);
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const lineColor = $derived(appSettings.theme && colors.edge.clone().convertSRGBToLinear());
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let lastId: number | null = null;
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const primeA = 31;
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@@ -63,7 +66,8 @@
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const length = Math.floor(
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Math.sqrt(Math.pow(new_x, 2) + Math.pow(new_y, 2)) / 4,
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);
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samples = Math.min(Math.max(10, length), 60) * 2;
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const samples = Math.max(length * 16, 10);
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curve.v0.set(0, 0);
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curve.v1.set(mid.x, 0);
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@@ -79,13 +83,12 @@
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lineCache.set(curveId, geometry);
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};
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$effect(() => {
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if (from || to) {
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update();
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}
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});
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const lineColor = $derived($colors.edge.clone().convertSRGBToLinear());
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</script>
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<T.Mesh
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@@ -110,6 +113,6 @@
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{#if geometry}
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<T.Mesh position.x={from.x} position.z={from.y} position.y={0.1} {geometry}>
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<MeshLineMaterial width={3} attenuate={false} color={lineColor} />
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<MeshLineMaterial width={Math.max(z*0.0001,0.00001)} color={lineColor} />
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</T.Mesh>
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{/if}
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