fix: correctly show hide geometries in geometrypool
All checks were successful
Deploy to GitHub Pages / build_site (push) Successful in 2m4s
All checks were successful
Deploy to GitHub Pages / build_site (push) Successful in 2m4s
This commit is contained in:
@@ -1,16 +1,12 @@
|
||||
<script lang="ts">
|
||||
import type {
|
||||
NodeInput as NodeInputType,
|
||||
NodeInstance,
|
||||
SerializedNode,
|
||||
} from "@nodarium/types";
|
||||
import type { NodeInput, NodeInstance } from "@nodarium/types";
|
||||
import { createNodePath } from "../helpers/index.js";
|
||||
import NodeInput from "./NodeInput.svelte";
|
||||
import NodeInputEl from "./NodeInput.svelte";
|
||||
import { getGraphManager, getGraphState } from "../graph/state.svelte.js";
|
||||
|
||||
type Props = {
|
||||
node: NodeInstance | SerializedNode;
|
||||
input: NodeInputType;
|
||||
node: NodeInstance;
|
||||
input: NodeInput;
|
||||
id: string;
|
||||
isLast?: boolean;
|
||||
};
|
||||
@@ -80,7 +76,7 @@
|
||||
<label for={elementId}>{input.label || id}</label>
|
||||
{/if}
|
||||
{#if inputType.external !== true}
|
||||
<NodeInput {graph} {elementId} bind:node {input} {id} />
|
||||
<NodeInputEl {graph} {elementId} bind:node {input} {id} />
|
||||
{/if}
|
||||
</div>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user