fix: correctly show hide geometries in geometrypool
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@@ -16,7 +16,7 @@
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inView: boolean;
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z: number;
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};
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let { node, inView, z }: Props = $props();
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let { node = $bindable(), inView, z }: Props = $props();
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const isActive = $derived(graphState.activeNodeId === node.id);
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const isSelected = $derived(graphState.selectedNodes.has(node.id));
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@@ -67,4 +67,4 @@
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/>
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</T.Mesh>
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<NodeHtml {node} {inView} {isActive} {isSelected} {z} />
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<NodeHtml bind:node {inView} {isActive} {isSelected} {z} />
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@@ -1,5 +1,5 @@
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<script lang="ts">
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import type { NodeInstance, SerializedNode } from "@nodarium/types";
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import type { NodeInstance } from "@nodarium/types";
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import NodeHeader from "./NodeHeader.svelte";
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import NodeParameter from "./NodeParameter.svelte";
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import { getGraphState } from "../graph/state.svelte";
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@@ -9,7 +9,7 @@
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const graphState = getGraphState();
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type Props = {
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node: SerializedNode | NodeInstance;
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node: NodeInstance;
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position?: "absolute" | "fixed" | "relative";
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isActive?: boolean;
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isSelected?: boolean;
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@@ -30,15 +30,10 @@
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const zOffset = Math.random() - 0.5;
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const zLimit = 2 - zOffset;
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const parameters =
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"state" in node
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? Object.entries(node.state?.type?.inputs || {}).filter(
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(p) =>
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p[1].type !== "seed" &&
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!("setting" in p[1]) &&
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p[1]?.hidden !== true,
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)
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: [];
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const parameters = Object.entries(node.state?.type?.inputs || {}).filter(
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(p) =>
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p[1].type !== "seed" && !("setting" in p[1]) && p[1]?.hidden !== true,
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);
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$effect(() => {
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if ("state" in node && !node.state.ref) {
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@@ -1,11 +1,11 @@
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<script lang="ts">
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import { getGraphState } from "../graph/state.svelte.js";
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import { createNodePath } from "../helpers/index.js";
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import type { NodeInstance, SerializedNode } from "@nodarium/types";
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import type { NodeInstance } from "@nodarium/types";
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const graphState = getGraphState();
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const { node }: { node: NodeInstance | SerializedNode } = $props();
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const { node }: { node: NodeInstance } = $props();
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function handleMouseDown(event: MouseEvent) {
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event.stopPropagation();
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@@ -20,8 +20,7 @@
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}
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const cornerTop = 10;
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const rightBump =
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"state" in node ? !!node?.state?.type?.outputs?.length : false;
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const rightBump = !!node?.state?.type?.outputs?.length;
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const aspectRatio = 0.25;
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const path = createNodePath({
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@@ -1,16 +1,12 @@
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<script lang="ts">
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import type {
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NodeInput as NodeInputType,
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NodeInstance,
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SerializedNode,
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} from "@nodarium/types";
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import type { NodeInput, NodeInstance } from "@nodarium/types";
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import { createNodePath } from "../helpers/index.js";
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import NodeInput from "./NodeInput.svelte";
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import NodeInputEl from "./NodeInput.svelte";
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import { getGraphManager, getGraphState } from "../graph/state.svelte.js";
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type Props = {
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node: NodeInstance | SerializedNode;
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input: NodeInputType;
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node: NodeInstance;
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input: NodeInput;
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id: string;
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isLast?: boolean;
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};
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@@ -80,7 +76,7 @@
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<label for={elementId}>{input.label || id}</label>
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{/if}
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{#if inputType.external !== true}
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<NodeInput {graph} {elementId} bind:node {input} {id} />
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<NodeInputEl {graph} {elementId} bind:node {input} {id} />
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{/if}
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</div>
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