feat: add path_geometry data
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@@ -1,4 +1,4 @@
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use super::{create_geometry_data, wrap_geometry_data};
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use super::{create_geometry_data, wrap_geometry_data, PathData};
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use glam::{Mat4, Vec3};
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fn create_circle(res: usize) -> Vec<f32> {
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@@ -11,8 +11,8 @@ fn create_circle(res: usize) -> Vec<f32> {
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circle
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}
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pub fn extrude_path(input_path: &[i32], res_x: usize) -> Vec<i32> {
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let point_amount = input_path.len() / 4;
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pub fn extrude_path(input_path: PathData, res_x: usize) -> Vec<i32> {
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let point_amount = input_path.points.len() / 4;
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let face_amount = (point_amount - 1) * res_x * 2;
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let vertices_amount = point_amount * res_x;
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@@ -26,12 +26,9 @@ pub fn extrude_path(input_path: &[i32], res_x: usize) -> Vec<i32> {
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let positions = geometry.positions;
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let indices = geometry.faces;
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let path: &[f32];
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unsafe {
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path = std::slice::from_raw_parts(input_path.as_ptr() as *const f32, input_path.len());
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}
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let path: &[f32] = input_path.points;
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for i in 0..point_amount {
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for i in 0..input_path.length {
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let index_offset = i * res_x * 6;
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let position_offset = i * res_x;
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