feat: add path_geometry data
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This commit is contained in:
2024-04-24 19:11:00 +02:00
parent 1df62e25e7
commit 4db1cc7d4f
75 changed files with 56957 additions and 3939 deletions

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@@ -1,7 +1,7 @@
{
"id": "max/plantarium/box",
"outputs": [
"model"
"geometry"
],
"inputs": {
"size": {

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@@ -0,0 +1,6 @@
/target
**/*.rs.bk
Cargo.lock
bin/
pkg/
wasm-pack.log

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@@ -0,0 +1,28 @@
[package]
name = "template"
version = "0.1.0"
authors = ["Max Richter <jim-x@web.de>"]
edition = "2018"
[lib]
crate-type = ["cdylib", "rlib"]
[features]
default = ["console_error_panic_hook"]
[dependencies]
wasm-bindgen = "0.2.84"
# The `console_error_panic_hook` crate provides better debugging of panics by
# logging them with `console.error`. This is great for development, but requires
# all the `std::fmt` and `std::panicking` infrastructure, so isn't great for
# code size when deploying.
utils = { version = "0.1.0", path = "../../../../packages/utils" }
macros = { version = "0.1.0", path = "../../../../packages/macros" }
serde = { version = "1.0", features = ["derive"] }
serde-wasm-bindgen = "0.4"
console_error_panic_hook = { version = "0.1.7", optional = true }
web-sys = { version = "0.3.69", features = ["console"] }
[dev-dependencies]
wasm-bindgen-test = "0.3.34"

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@@ -0,0 +1,6 @@
{
"scripts": {
"build": "wasm-pack build --release --out-name index --no-default-features",
"dev": "cargo watch -s 'wasm-pack build --dev --out-name index --no-default-features'"
}
}

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@@ -0,0 +1,70 @@
{
"id": "max/plantarium/branches",
"outputs": [
"path"
],
"inputs": {
"plant": {
"type": "path",
"external": true
},
"length": {
"type": "float",
"min": 0,
"max": 3,
"step": 0.05,
"value": 0.8
},
"thiccness": {
"type": "float",
"min": 0,
"max": 1,
"step": 0.01,
"value": 0.8
},
"offsetSingle": {
"type": "float",
"min": 0,
"hidden": true,
"max": 1,
"step": 0.01,
"value": 0.5
},
"lowestBranch": {
"type": "float",
"hidden": true,
"min": 0,
"max": 1,
"step": 0.01,
"value": 0.2
},
"highestBranch": {
"type": "float",
"hidden": true,
"min": 0,
"max": 1,
"step": 0.01,
"value": 1
},
"depth": {
"type": "float",
"hidden": true,
"min": 1,
"value": 1,
"description": "On how many layern of branches should we place branches."
},
"amount": {
"type": "integer",
"min": 0,
"max": 64,
"value": 10
},
"resolution_curve": {
"type": "integer",
"value": 32,
"min": 3,
"max": 64,
"setting": "resolution.curve"
}
}
}

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@@ -0,0 +1,18 @@
use macros::include_definition_file;
use utils::{concat_args, decode_float, encode_float, get_args, set_panic_hook, wrap_arg};
use wasm_bindgen::prelude::*;
include_definition_file!("src/input.json");
#[rustfmt::skip]
#[wasm_bindgen]
pub fn execute(input: &[i32]) -> Vec<i32> {
set_panic_hook();
let args = get_args(input);
let paths = get_args(args[0]);
concat_args(paths)
}

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@@ -0,0 +1,13 @@
//! Test suite for the Web and headless browsers.
#![cfg(target_arch = "wasm32")]
extern crate wasm_bindgen_test;
use wasm_bindgen_test::*;
wasm_bindgen_test_configure!(run_in_browser);
#[wasm_bindgen_test]
fn pass() {
assert_eq!(1 + 1, 2);
}

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@@ -1,11 +1,11 @@
{
"id": "max/plantarium/noise",
"outputs": [
"plant"
"path"
],
"inputs": {
"plant": {
"type": "plant"
"type": "path"
},
"scale": {
"type": "float",

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@@ -2,7 +2,7 @@ use glam::Vec3;
use macros::include_definition_file;
use noise::{core::open_simplex::open_simplex_2d, permutationtable::PermutationTable, Vector2};
use utils::{
concat_args, decode_float, encode_float, evaluate_float, evaluate_vec3, get_args, log,
concat_args, evaluate_float, evaluate_vec3, geometry::wrap_path, get_args, reset_call_count,
set_panic_hook,
};
use wasm_bindgen::prelude::*;
@@ -17,62 +17,46 @@ fn lerp(a: f32, b: f32, t: f32) -> f32 {
pub fn execute(input: &[i32]) -> Vec<i32> {
set_panic_hook();
reset_call_count();
let args = get_args(input);
let plants = get_args(args[0]);
let scale = (evaluate_float(args[1]) * 0.1) as f64;
let strength = evaluate_float(args[2]);
let _fix_bottom = evaluate_float(args[3]);
let fix_bottom = if _fix_bottom.is_finite() {
_fix_bottom
} else {
0.0
};
let fix_bottom = evaluate_float(args[3]);
let seed = args[4][0];
let directional_strength = evaluate_vec3(args[5]);
let hasher = PermutationTable::new(seed as u32);
log!(
"scale: {}, strength: {}, fix_bottom: {}, seed: {}, directional: {:?}",
scale,
strength,
fix_bottom,
seed,
directional_strength
);
let output: Vec<Vec<i32>> = plants
.iter()
.enumerate()
.map(|(j, p)| {
let mut plant = p.to_vec();
.map(|(j, _path_data)| {
let mut path_data = _path_data.to_vec();
log!("plant: {:?}", plant);
// if this is not a path don't modify it
if path_data[2] != 0 {
return path_data;
}
let points = (plant.len() - 5) / 4;
let path = wrap_path(&mut path_data);
let p0 = Vec3::new(
decode_float(plant[3]),
decode_float(plant[4]),
decode_float(plant[5]),
);
let p0 = Vec3::new(path.points[0], path.points[1], path.points[2]);
let p2 = Vec3::new(
decode_float(plant[plant.len() - 6]),
decode_float(plant[plant.len() - 5]),
decode_float(plant[plant.len() - 4]),
path.points[path.length * 4 - 3],
path.points[path.length * 4 - 2],
path.points[path.length * 4 - 1],
);
// .... x, y, z, w, 1, 1
// -4 -3 -2 -1
let length = (p2 - p0).length() as f64;
log!("p0: {:?} p1: {:?} length: {}", p0, p2, length);
for i in 0..points {
let a = i as f64 / (points - 1) as f64;
for i in 0..path.length {
let a = i as f64 / (path.length - 1) as f64;
let px = Vector2::new(1000.0 + j as f64 + a * length * scale, a * scale as f64);
let py = Vector2::new(2000.0 + j as f64 + a * length * scale, a * scale as f64);
@@ -96,14 +80,13 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
* directional_strength[2]
* lerp(1.0, a as f32, fix_bottom);
plant[3 + i * 4] = encode_float(decode_float(plant[3 + i * 4]) + nx);
plant[4 + i * 4] = encode_float(decode_float(plant[4 + i * 4]) + ny);
plant[5 + i * 4] = encode_float(decode_float(plant[5 + i * 4]) + nz);
path.points[i * 4] += nx;
path.points[i * 4 + 1] += ny;
path.points[i * 4 + 2] += nz;
}
plant
path_data
})
.collect();
concat_args(output.iter().map(|v| v.as_slice()).collect())
concat_args(output.iter().map(|x| x.as_slice()).collect())
}

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@@ -3,7 +3,10 @@
"outputs": [],
"inputs": {
"input": {
"type": "plant",
"type": "path",
"accepts": [
"geometry"
],
"external": true
},
"resolution_circle": {

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@@ -1,5 +1,9 @@
use macros::include_definition_file;
use utils::{concat_args, evaluate_int, geometry::extrude_path, get_args, log};
use utils::{
concat_args, evaluate_int,
geometry::{extrude_path, wrap_path},
get_args, log,
};
use wasm_bindgen::prelude::*;
include_definition_file!("src/inputs.json");
@@ -10,30 +14,25 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
let args = get_args(input);
log!("output args: {:?}", args);
let inputs = get_args(args[0]);
log!("output inputs: {:?}", inputs);
let resolution = evaluate_int(args[1]) as usize;
log!("output inputs: {:?}", inputs);
log!("inputs: {}, resolution: {}", inputs.len(), resolution);
let mut output: Vec<Vec<i32>> = Vec::new();
for arg in inputs {
if arg.len() < 3 {
continue;
}
let arg_type = arg[2];
log!("arg_type: {}, \n {:?}", arg_type, arg,);
if arg_type == 0 {
// this is stem
let stem = &arg[3..arg.len() - 2];
output.push(arg.to_vec());
log!("stem: {:?}", stem);
let geometry = extrude_path(stem, resolution);
// this is path
let mut vec = arg.to_vec();
output.push(vec.clone());
let path_data = wrap_path(&mut vec);
log!("{:?}", path_data);
let geometry = extrude_path(path_data, resolution);
output.push(geometry);
} else if arg_type == 1 {
// this is geometry

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@@ -1,7 +1,7 @@
{
"id": "max/plantarium/stem",
"outputs": [
"plant"
"path"
],
"inputs": {
"origin": {

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@@ -1,6 +1,8 @@
use macros::include_definition_file;
use utils::{
evaluate_float, evaluate_int, evaluate_vec3, get_args, log, reset_call_count, set_panic_hook,
evaluate_float, evaluate_int, evaluate_vec3,
geometry::{create_multiple_paths, wrap_multiple_paths},
get_args, log, reset_call_count, set_panic_hook,
};
use wasm_bindgen::prelude::*;
@@ -14,60 +16,31 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
let args = get_args(input);
let amount = evaluate_int(args[1]) as usize;
let path_resolution = evaluate_int(args[4]) as usize;
log!("stem args: {:?}", args);
let amount = evaluate_int(args[1]) as usize;
let res_curve = evaluate_int(args[4]) as usize;
let mut stem_data = create_multiple_paths(amount, path_resolution, 1);
log!("STEM: amount: {} res_curve: {}", amount, res_curve);
// 4 extra for opening and closing brackets
// and each stem has 5 extra for opening and closing brackets and node-type
let output_size = 4 + amount * (res_curve * 4 + 5);
let mut path: Vec<i32> = vec![0; output_size];
path[0] = 0; // encode opening bracket
path[1] = 1; // encode opening bracket
path[output_size - 2] = 1; // encode closing bracket
path[output_size - 1] = 1; // encode closing bracket
for i in 0..amount {
let start_index = 2 + i * (res_curve * 4 + 5);
let end_index = 2 + (i + 1) * (res_curve * 4 + 5);
let mut stems = wrap_multiple_paths(&mut stem_data);
for stem in stems.iter_mut() {
let origin = evaluate_vec3(args[0]);
let length = evaluate_float(args[2]);
let thickness = evaluate_float(args[3]);
let amount_points = stem.points.len() / 4;
log!(
"STEM {i}: origin: {:?} length: {} thickness: {}",
origin,
length,
thickness
);
path[start_index] = 0; // encode opening bracket
path[start_index + 1] = res_curve as i32 * 4 + 2; // encode opening bracket
path[start_index + 2] = 0; // encode node-type, stem: 0
path[end_index - 2] = 1; // encode closing bracket
path[end_index - 1] = 1; // encode closing bracket
let path_slice = &mut path[3 + start_index..end_index - 2];
let path_p: &mut [f32] = unsafe {
assert_eq!(path_slice.len() % 4, 0);
std::slice::from_raw_parts_mut(path_slice.as_ptr() as *mut f32, path_slice.len())
};
for i in 0..res_curve {
let a = i as f32 / (res_curve - 1) as f32;
path_p[i * 4] = origin[0];
path_p[i * 4 + 1] = origin[1] + a * length;
path_p[i * 4 + 2] = origin[2];
path_p[i * 4 + 3] = thickness * (1.0 - a);
for i in 0..amount_points {
let a = i as f32 / (path_resolution - 1) as f32;
stem.points[i * 4] = origin[0];
stem.points[i * 4 + 1] = origin[1] + a * length;
stem.points[i * 4 + 2] = origin[2];
stem.points[i * 4 + 3] = thickness * (1.0 - a);
}
}
path
log!("stem_data: {:?}", stem_data);
stem_data
}

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@@ -1,7 +1,7 @@
{
"id": "max/plantarium/triangle",
"outputs": [
"model"
"geometry"
],
"inputs": {
"size": {