refactor: remove unneeded random var in node
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@@ -27,7 +27,8 @@
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z = 2,
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z = 2,
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}: Props = $props();
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}: Props = $props();
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const zOffset = (node.tmp?.random || 0) * 0.5;
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// If we dont have a random offset, all nodes becom visible at the same zoom level -> stuttering
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const zOffset = Math.random() - 0.5;
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const zLimit = 2 - zOffset;
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const zLimit = 2 - zOffset;
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const parameters = Object.entries(node?.tmp?.type?.inputs || {}).filter(
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const parameters = Object.entries(node?.tmp?.type?.inputs || {}).filter(
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@@ -15,7 +15,6 @@ export type Node = {
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tmp?: {
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tmp?: {
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depth?: number;
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depth?: number;
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mesh?: any;
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mesh?: any;
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random?: number;
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parents?: Node[];
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parents?: Node[];
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children?: Node[];
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children?: Node[];
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inputNodes?: Record<string, Node>;
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inputNodes?: Record<string, Node>;
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