feat: implement variable height for node shader
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@@ -5,7 +5,7 @@
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import { type Mesh } from 'three';
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import { getGraphState } from '../graph-state.svelte';
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import { colors } from '../graph/colors.svelte';
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import { getNodeHeight } from '../helpers/nodeHelpers';
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import { getNodeHeight, getParameterHeight } from '../helpers/nodeHelpers';
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import NodeFrag from './Node.frag';
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import NodeVert from './Node.vert';
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import NodeHtml from './NodeHTML.svelte';
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@@ -15,9 +15,10 @@
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type Props = {
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node: NodeInstance;
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inView: boolean;
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z: number;
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};
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let { node = $bindable(), inView, z }: Props = $props();
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let { node = $bindable(), inView }: Props = $props();
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const nodeType = $derived(node.state.type!);
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const isActive = $derived(graphState.activeNodeId === node.id);
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const isSelected = $derived(graphState.selectedNodes.has(node.id));
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@@ -30,16 +31,29 @@
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: colors.outline)
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);
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const sectionHeights = $derived(
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Object
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.keys(nodeType.inputs || {})
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.map(key => getParameterHeight(nodeType, key) / 10)
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.filter(b => !!b)
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);
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let meshRef: Mesh | undefined = $state();
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const height = getNodeHeight(node.state.type!);
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const zoom = $derived(graphState.cameraPosition[2]);
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$effect(() => {
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if (meshRef && !node.state?.mesh) {
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node.state.mesh = meshRef;
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graphState.updateNodePosition(node);
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}
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});
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const zoomValue = $derived(
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(Math.log(graphState.cameraPosition[2]) - Math.log(1)) / (Math.log(40) - Math.log(1))
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);
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// const zoomValue = (graphState.cameraPosition[2] - 1) / 39;
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</script>
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<T.Mesh
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@@ -48,7 +62,7 @@
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position.y={0.8}
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rotation.x={-Math.PI / 2}
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bind:ref={meshRef}
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visible={inView && z < 7}
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visible={inView && zoom < 7}
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>
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<T.PlaneGeometry args={[20, height]} radius={1} />
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<T.ShaderMaterial
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@@ -58,14 +72,19 @@
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uniforms={{
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uColorBright: { value: colors['layer-2'] },
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uColorDark: { value: colors['layer-1'] },
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uStrokeColor: { value: colors['layer-2'].clone() },
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uStrokeWidth: { value: 1.0 },
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uStrokeColor: { value: colors.outline.clone() },
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uSectionHeights: { value: [5, 10] },
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uNumSections: { value: 2 },
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uWidth: { value: 20 },
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uHeight: { value: height }
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uHeight: { value: 200 },
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uZoom: { value: 1.0 }
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}}
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uniforms.uStrokeColor.value={strokeColor.clone()}
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uniforms.uStrokeWidth.value={(7 - z) / 3}
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uniforms.uZoom.value={zoomValue}
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uniforms.uHeight.value={height}
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uniforms.uSectionHeights.value={sectionHeights}
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uniforms.uNumSections.value={sectionHeights.length}
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uniforms.uStrokeColor.value={strokeColor}
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/>
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</T.Mesh>
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<NodeHtml bind:node {inView} {isActive} {isSelected} {z} />
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<NodeHtml bind:node {inView} {isActive} {isSelected} z={zoom} />
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