chore: setup linting

This commit is contained in:
Max Richter
2026-02-02 16:22:14 +01:00
parent 137425b31b
commit 30e897468a
174 changed files with 6043 additions and 5107 deletions

View File

@@ -1,23 +1,20 @@
<script lang="ts">
import { Canvas } from "@threlte/core";
import Scene from "./Scene.svelte";
import { Vector3 } from "three";
import { decodeFloat, splitNestedArray } from "@nodarium/utils";
import type { PerformanceStore } from "@nodarium/utils";
import { appSettings } from "$lib/settings/app-settings.svelte";
import SmallPerformanceViewer from "$lib/performance/SmallPerformanceViewer.svelte";
import { MeshMatcapMaterial, TextureLoader, type Group } from "three";
import {
createGeometryPool,
createInstancedGeometryPool,
} from "./geometryPool";
import SmallPerformanceViewer from '$lib/performance/SmallPerformanceViewer.svelte';
import { appSettings } from '$lib/settings/app-settings.svelte';
import { decodeFloat, splitNestedArray } from '@nodarium/utils';
import type { PerformanceStore } from '@nodarium/utils';
import { Canvas } from '@threlte/core';
import { Vector3 } from 'three';
import { type Group, MeshMatcapMaterial, TextureLoader } from 'three';
import { createGeometryPool, createInstancedGeometryPool } from './geometryPool';
import Scene from './Scene.svelte';
const loader = new TextureLoader();
const matcap = loader.load("/matcap_green.jpg");
matcap.colorSpace = "srgb";
const matcap = loader.load('/matcap_green.jpg');
matcap.colorSpace = 'srgb';
const material = new MeshMatcapMaterial({
color: 0xffffff,
matcap,
matcap
});
let sceneComponent = $state<ReturnType<typeof Scene>>();
@@ -34,7 +31,7 @@
return {
totalFaces: meshes.totalFaces + faces.totalFaces,
totalVertices: meshes.totalVertices + faces.totalVertices,
totalVertices: meshes.totalVertices + faces.totalVertices
};
}
@@ -64,12 +61,12 @@
}
export const update = function update(result: Int32Array) {
perf.addPoint("split-result");
perf.addPoint('split-result');
const inputs = splitNestedArray(result);
perf.endPoint();
if (appSettings.value.debug.showStemLines) {
perf.addPoint("create-lines");
perf.addPoint('create-lines');
lines = inputs
.map((input) => {
if (input[0] === 0) {
@@ -80,13 +77,13 @@
perf.endPoint();
}
perf.addPoint("update-geometries");
perf.addPoint('update-geometries');
const { totalVertices, totalFaces } = updateGeometries(inputs, scene);
perf.endPoint();
perf.addPoint("total-vertices", totalVertices);
perf.addPoint("total-faces", totalFaces);
perf.addPoint('total-vertices', totalVertices);
perf.addPoint('total-faces', totalFaces);
sceneComponent?.invalidate();
};
</script>