chore: setup linting
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@@ -1,23 +1,18 @@
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<script lang="ts">
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import { T, useTask, useThrelte } from "@threlte/core";
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import { colors } from '$lib/graph-interface/graph/colors.svelte';
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import { T, useTask, useThrelte } from '@threlte/core';
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import { Grid, MeshLineGeometry, MeshLineMaterial, Text } from '@threlte/extras';
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import {
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Grid,
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MeshLineGeometry,
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MeshLineMaterial,
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Text,
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} from "@threlte/extras";
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import {
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type Group,
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type BufferGeometry,
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Vector3,
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type Vector3Tuple,
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Box3,
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type BufferGeometry,
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type Group,
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Mesh,
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MeshBasicMaterial,
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} from "three";
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import { appSettings } from "../settings/app-settings.svelte";
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import Camera from "./Camera.svelte";
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import { colors } from "$lib/graph-interface/graph/colors.svelte";
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Vector3,
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type Vector3Tuple
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} from 'three';
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import { appSettings } from '../settings/app-settings.svelte';
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import Camera from './Camera.svelte';
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const { renderStage, invalidate: _invalidate } = useThrelte();
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@@ -32,7 +27,7 @@
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lines,
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centerCamera,
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fps = $bindable(),
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scene = $bindable(),
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scene = $bindable()
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}: Props = $props();
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let geometries = $state.raw<BufferGeometry[]>([]);
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@@ -43,13 +38,13 @@
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fps.push(1 / delta);
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fps = fps.slice(-100);
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},
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{ stage: renderStage, autoInvalidate: false },
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{ stage: renderStage, autoInvalidate: false }
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);
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export const invalidate = function () {
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export const invalidate = function() {
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if (scene) {
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const geos: BufferGeometry[] = [];
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scene.traverse(function (child) {
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scene.traverse(function(child) {
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if (isMesh(child)) {
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geos.push(child.geometry);
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}
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@@ -67,17 +62,29 @@
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_invalidate();
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};
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function isMesh(child: Mesh | any): child is Mesh {
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return child.isObject3D && "material" in child;
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function isMesh(child: unknown): child is Mesh {
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return (
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child !== null
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&& typeof child === 'object'
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&& 'isObject3D' in child
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&& child.isObject3D === true
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&& 'material' in child
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);
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}
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function isMatCapMaterial(material: any): material is MeshBasicMaterial {
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return material.isMaterial && "matcap" in material;
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function isMatCapMaterial(material: unknown): material is MeshBasicMaterial {
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return (
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material !== null
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&& typeof material === 'object'
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&& 'isMaterial' in material
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&& material.isMaterial === true
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&& 'matcap' in material
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);
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}
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$effect(() => {
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const wireframe = appSettings.value.debug.wireframe;
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scene.traverse(function (child) {
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scene.traverse(function(child) {
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if (isMesh(child) && isMatCapMaterial(child.material) && child.visible) {
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child.material.wireframe = wireframe;
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}
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@@ -89,7 +96,7 @@
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return [
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geo.attributes.position.array[i],
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geo.attributes.position.array[i + 1],
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geo.attributes.position.array[i + 2],
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geo.attributes.position.array[i + 2]
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] as Vector3Tuple;
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}
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</script>
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@@ -98,12 +105,12 @@
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{#if appSettings.value.showGrid}
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<Grid
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cellColor={colors["outline"]}
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cellColor={colors['outline']}
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cellThickness={0.7}
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infiniteGrid
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sectionThickness={0.7}
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sectionDistance={2}
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sectionColor={colors["outline"]}
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sectionColor={colors['outline']}
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fadeDistance={50}
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fadeStrength={10}
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fadeOrigin={new Vector3(0, 0, 0)}
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@@ -112,9 +119,9 @@
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<T.Group>
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{#if geometries}
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{#each geometries as geo}
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{#each geometries as geo (geo.id)}
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{#if appSettings.value.debug.showIndices}
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{#each geo.attributes.position.array as _, i}
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{#each geo.attributes.position.array, i (i)}
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{#if i % 3 === 0}
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<Text fontSize={0.25} position={getPosition(geo, i)} />
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{/if}
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@@ -134,7 +141,7 @@
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</T.Group>
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{#if appSettings.value.debug.showStemLines && lines}
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{#each lines as line}
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{#each lines as line (line[0].x + '-' + line[0].y + '-' + '' + line[0].z)}
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<T.Mesh>
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<MeshLineGeometry points={line} />
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<MeshLineMaterial width={0.1} color="red" depthTest={false} />
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