chore: setup linting
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@@ -1,13 +1,13 @@
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<script lang="ts">
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import type { NodeInstance } from "@nodarium/types";
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import { getGraphState } from "../graph-state.svelte";
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import { T } from "@threlte/core";
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import { type Mesh } from "three";
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import NodeFrag from "./Node.frag";
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import NodeVert from "./Node.vert";
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import NodeHtml from "./NodeHTML.svelte";
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import { colors } from "../graph/colors.svelte";
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import { appSettings } from "$lib/settings/app-settings.svelte";
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import { appSettings } from '$lib/settings/app-settings.svelte';
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import type { NodeInstance } from '@nodarium/types';
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import { T } from '@threlte/core';
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import { type Mesh } from 'three';
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import { getGraphState } from '../graph-state.svelte';
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import { colors } from '../graph/colors.svelte';
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import NodeFrag from './Node.frag';
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import NodeVert from './Node.vert';
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import NodeHtml from './NodeHTML.svelte';
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const graphState = getGraphState();
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@@ -21,12 +21,12 @@
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const isActive = $derived(graphState.activeNodeId === node.id);
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const isSelected = $derived(graphState.selectedNodes.has(node.id));
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const strokeColor = $derived(
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appSettings.value.theme &&
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(isSelected
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appSettings.value.theme
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&& (isSelected
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? colors.selected
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: isActive
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? colors.active
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: colors.outline),
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? colors.active
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: colors.outline)
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);
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let meshRef: Mesh | undefined = $state();
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@@ -55,12 +55,12 @@
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fragmentShader={NodeFrag}
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transparent
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uniforms={{
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uColorBright: { value: colors["layer-2"] },
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uColorDark: { value: colors["layer-1"] },
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uColorBright: { value: colors['layer-2'] },
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uColorDark: { value: colors['layer-1'] },
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uStrokeColor: { value: colors.outline.clone() },
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uStrokeWidth: { value: 1.0 },
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uWidth: { value: 20 },
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uHeight: { value: height },
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uHeight: { value: height }
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}}
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uniforms.uStrokeColor.value={strokeColor.clone()}
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uniforms.uStrokeWidth.value={(7 - z) / 3}
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