chore: setup linting

This commit is contained in:
Max Richter
2026-02-02 16:22:14 +01:00
parent 137425b31b
commit 30e897468a
174 changed files with 6043 additions and 5107 deletions

View File

@@ -1,11 +1,32 @@
<script lang="ts">
import { MeshLineGeometry, MeshLineMaterial } from "@threlte/extras";
import { points, lines, rects } from "./store.js";
import { T } from "@threlte/core";
import { Color } from "three";
import type { Box } from '@nodarium/types';
import { T } from '@threlte/core';
import { MeshLineGeometry, MeshLineMaterial } from '@threlte/extras';
import { Color, Vector3 } from 'three';
import { lines, points, rects } from './store.js';
type Line = {
points: Vector3[];
color?: Color;
};
function getEachKey(value: Vector3 | Box | Line): string {
if ('x' in value) {
return [value.x, value.y, value.z].join('-');
}
if ('minX' in value) {
return [value.maxX, value.minX, value.maxY, value.minY].join('-');
}
if ('points' in value) {
return getEachKey(value.points[Math.floor(value.points.length / 2)]);
}
return '';
}
</script>
{#each $points as point}
{#each $points as point (getEachKey(point))}
<T.Mesh
position.x={point.x}
position.y={point.y}
@@ -17,7 +38,7 @@
</T.Mesh>
{/each}
{#each $rects as rect, i}
{#each $rects as rect, i (getEachKey(rect))}
<T.Mesh
position.x={(rect.minX + rect.maxX) / 2}
position.y={0}
@@ -32,11 +53,11 @@
</T.Mesh>
{/each}
{#each $lines as line}
{#each $lines as line (getEachKey(line))}
<T.Mesh position.y={1}>
<MeshLineGeometry points={line.points} />
<MeshLineMaterial
color={line.color || "red"}
color={line.color || 'red'}
linewidth={1}
attenuate={false}
/>