feat: refactor performance collection
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@@ -1,9 +1,32 @@
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<script lang="ts">
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export let points: number[];
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$: max = Math.max(...points);
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$: min = Math.min(...points);
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export let type = "ms";
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export let title = "Performance";
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export let max: number | undefined = undefined;
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export let min: number | undefined = undefined;
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function getMax(m?: number) {
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if (type === "%") {
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return 100;
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}
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if (m !== undefined) {
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if (m < 1) {
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return Math.floor(m * 100) / 100;
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}
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if (m < 10) {
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return Math.floor(m * 10) / 10;
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}
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return Math.floor(m);
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}
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return 1;
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}
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function constructPath() {
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max = max !== undefined ? max : Math.max(...points);
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min = min !== undefined ? min : Math.min(...points);
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return points
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.map((point, i) => {
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const x = (i / (points.length - 1)) * 100;
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@@ -15,11 +38,13 @@
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</script>
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<div class="wrapper">
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<p>Runtime Execution</p>
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<span class="min">{min}ms</span>
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<span class="max">{max}ms</span>
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<p>{title}</p>
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<span class="min">{Math.floor(min || 0)}{type}</span>
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<span class="max">{getMax(max)}{type}</span>
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<svg preserveAspectRatio="none" viewBox="0 0 100 100">
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<polyline vector-effect="non-scaling-stroke" points={constructPath()} />
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{#key points}
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<polyline vector-effect="non-scaling-stroke" points={constructPath()} />
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{/key}
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</svg>
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</div>
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