feat: yaaay first stem
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@@ -1,4 +1,4 @@
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use crate::geometry::calculate_normals::calculate_normals;
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use crate::geometry::calculate_normals;
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use macros::include_definition_file;
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use utils::{
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decode_float, encode_float, evaluate_args, geometry, get_args, set_panic_hook, wrap_arg,
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@@ -1,36 +1,31 @@
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use macros::include_definition_file;
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use utils::{concat_args, decode_float, encode_float, get_args};
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use utils::{concat_args, geometry::extrude_path, get_args};
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use wasm_bindgen::prelude::*;
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use web_sys::console;
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include_definition_file!("src/inputs.json");
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#[rustfmt::skip]
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#[wasm_bindgen]
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pub fn execute(input: &[i32]) -> Vec<i32> {
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pub fn execute(input: Vec<i32>) -> Vec<i32> {
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utils::set_panic_hook();
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let args = get_args(input);
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let args = get_args(input.as_slice());
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console::log_1(&format!("WASM(output_node): input: {:?}", args).into());
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let mut output:Vec<&[i32]> = Vec::new();
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let mut output:Vec<Vec<i32>> = Vec::new();
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for arg in args {
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if arg.len() < 3 {
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continue;
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if arg.len() < 3 { continue; }
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if arg[2] == 0 {
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let _arg = &arg[3..];
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let geometry = extrude_path(_arg, 8);
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output.push(geometry);
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}else if arg[2] == 1 {
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output.push(arg.to_vec());
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}
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output.push( match arg[2] {
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// stem
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0 => &[0,1,1,1],
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// geometry
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1 => arg,
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_ => &[0,1,1,1],
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})
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}
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concat_args(output)
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}
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@@ -1,42 +1,42 @@
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use macros::include_definition_file;
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use utils::{evaluate_args, get_args};
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use utils::{decode_float, evaluate_args, get_args, log, set_panic_hook, wrap_arg};
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use wasm_bindgen::prelude::*;
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use web_sys::console;
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include_definition_file!("src/input.json");
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#[wasm_bindgen]
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pub fn execute(input: &[i32]) -> Vec<i32> {
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set_panic_hook();
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let args = get_args(input);
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let length = evaluate_args(args[0]);
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let thickness = evaluate_args(args[1]);
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let resolution = 32; //evaluate_args(args[2]);
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let length = decode_float(evaluate_args(args[0])[0]);
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let thickness = decode_float(evaluate_args(args[1])[0]);
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let resolution = 64; //evaluate_args(args[2]);
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console::log_1(
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&format!(
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"length: {:?}, thickness: {:?}, resolution: {:?}",
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length, thickness, resolution
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)
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.into(),
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);
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let mut path: Vec<i32> = vec![0; resolution * 4 + 1];
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path.resize(resolution * 4 + 1, 0);
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vec![
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0, 1, 0, // opening bracket
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11, // opening bracket
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0, // type: plant
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0, // alpha: 0
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0, // x
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0, // y
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0, // z
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1, // thickness
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0, // x
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2, // y
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0, // z
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1, // thickness
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1, // closing bracket
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1, //closing bracket
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1, // closing bracket
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1, //closing bracket
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]
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path[0] = 0;
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let slice = &mut path[1..];
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// Unsafe code to transmute the i32 slice to an f32 slice
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let path_p: &mut [f32] = unsafe {
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// Ensure that the length of the slice is a multiple of 4
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assert_eq!(slice.len() % 4, 0);
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// Transmute the i32 slice to an f32 slice
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std::slice::from_raw_parts_mut(slice.as_ptr() as *mut f32, slice.len())
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};
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for i in 0..resolution {
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let a = i as f32 / resolution as f32;
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path_p[i * 4] = (a * 8.0).sin() * 0.2;
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path_p[i * 4 + 1] = a * length;
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path_p[i * 4 + 2] = 0.0;
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path_p[i * 4 + 3] = thickness * (1.0 - a);
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}
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wrap_arg(&path)
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}
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@@ -1,5 +1,5 @@
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use macros::include_definition_file;
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use utils::{concat_args, decode_float, encode_float};
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use utils::{concat_args, decode_float, encode_float, wrap_arg};
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use wasm_bindgen::prelude::*;
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use web_sys::console;
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@@ -16,8 +16,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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console::log_1(&format!("WASM(triangle): input: {:?} -> {}", input, decoded).into());
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// [[1,3, x, y, z, x, y,z,x,y,z]];
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concat_args(vec![&[
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0, 19, // opening bracket + distance to next bracket
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wrap_arg(&[
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1, // 1: geometry
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3, // 3 vertices
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1, // 1 face
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@@ -37,8 +36,6 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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0, // x -> point 3
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0, // y
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size, // z
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//
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1, 1 // closing brackets
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]])
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])
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}
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