fix: gravity node
All checks were successful
Deploy to GitHub Pages / build_site (push) Successful in 2m35s
All checks were successful
Deploy to GitHub Pages / build_site (push) Successful in 2m35s
This commit is contained in:
@@ -17,7 +17,7 @@
|
||||
camera: Vector3Tuple;
|
||||
target: Vector3Tuple;
|
||||
}>("nodes.camera.transform", {
|
||||
camera: [0, 0, 10],
|
||||
camera: [10, 10, 10],
|
||||
target: [0, 0, 0],
|
||||
});
|
||||
|
||||
|
||||
@@ -11,20 +11,43 @@
|
||||
import { AppSettings } from "../settings/app-settings";
|
||||
import Camera from "./Camera.svelte";
|
||||
|
||||
const d = useThrelte();
|
||||
const threlte = useThrelte();
|
||||
|
||||
export const invalidate = d.invalidate;
|
||||
export const invalidate = function () {
|
||||
if (scene) {
|
||||
geometries = scene.children
|
||||
.filter(
|
||||
(child) => "geometry" in child && child.isObject3D && child.geometry,
|
||||
)
|
||||
.map((child) => {
|
||||
return child.geometry;
|
||||
});
|
||||
}
|
||||
|
||||
export let geometries: BufferGeometry[];
|
||||
if (geometries && scene && centerCamera) {
|
||||
const aabb = new Box3().setFromObject(scene);
|
||||
center = aabb
|
||||
.getCenter(new Vector3())
|
||||
.max(new Vector3(-4, -4, -4))
|
||||
.min(new Vector3(4, 4, 4));
|
||||
}
|
||||
threlte.invalidate();
|
||||
};
|
||||
|
||||
let geometries: BufferGeometry[] = [];
|
||||
export let lines: Vector3[][];
|
||||
export let scene;
|
||||
let geos: Group;
|
||||
$: scene = geos;
|
||||
export let geoGroup: Group;
|
||||
export let scene: Group;
|
||||
|
||||
export let centerCamera: boolean = true;
|
||||
let center = new Vector3(0, 4, 0);
|
||||
|
||||
$: if ($AppSettings && scene) {
|
||||
scene.children.forEach((child) => {
|
||||
child.material.wireframe = $AppSettings.wireframe;
|
||||
threlte.invalidate();
|
||||
});
|
||||
}
|
||||
|
||||
function getPosition(geo: BufferGeometry, i: number) {
|
||||
return [
|
||||
geo.attributes.position.array[i],
|
||||
@@ -32,14 +55,6 @@
|
||||
geo.attributes.position.array[i + 2],
|
||||
] as Vector3Tuple;
|
||||
}
|
||||
|
||||
$: if (geometries && geos && centerCamera) {
|
||||
const aabb = new Box3().setFromObject(geos);
|
||||
center = aabb
|
||||
.getCenter(new Vector3())
|
||||
.max(new Vector3(-4, -4, -4))
|
||||
.min(new Vector3(4, 4, 4));
|
||||
}
|
||||
</script>
|
||||
|
||||
<Camera {center} {centerCamera} />
|
||||
@@ -48,7 +63,7 @@
|
||||
<T.GridHelper args={[20, 20]} />
|
||||
{/if}
|
||||
|
||||
<T.Group bind:ref={geos}>
|
||||
<T.Group>
|
||||
{#each geometries as geo}
|
||||
{#if $AppSettings.showIndices}
|
||||
{#each geo.attributes.position.array as _, i}
|
||||
@@ -66,7 +81,7 @@
|
||||
{/if}
|
||||
{/each}
|
||||
|
||||
<T.Group bind:ref={geoGroup}></T.Group>
|
||||
<T.Group bind:ref={scene}></T.Group>
|
||||
</T.Group>
|
||||
|
||||
{#if $AppSettings.showStemLines && lines}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<script lang="ts">
|
||||
import { Canvas } from "@threlte/core";
|
||||
import Scene from "./Scene.svelte";
|
||||
import { BufferGeometry, Group, Vector3 } from "three";
|
||||
import { Group, Vector3 } from "three";
|
||||
|
||||
import { updateGeometries } from "./updateGeometries";
|
||||
import { decodeFloat, splitNestedArray } from "@nodes/utils";
|
||||
@@ -12,9 +12,6 @@
|
||||
export let perf: PerformanceStore;
|
||||
export let scene: Group;
|
||||
|
||||
let geoGroup: Group;
|
||||
|
||||
let geometries: BufferGeometry[] = [];
|
||||
let lines: Vector3[][] = [];
|
||||
|
||||
let invalidate: () => void;
|
||||
@@ -53,7 +50,7 @@
|
||||
|
||||
perf?.addPoint("update-geometries");
|
||||
|
||||
const { totalVertices, totalFaces } = updateGeometries(inputs, geoGroup);
|
||||
const { totalVertices, totalFaces } = updateGeometries(inputs, scene);
|
||||
perf?.endPoint();
|
||||
|
||||
perf?.addPoint("total-vertices", totalVertices);
|
||||
@@ -63,12 +60,5 @@
|
||||
</script>
|
||||
|
||||
<Canvas>
|
||||
<Scene
|
||||
bind:scene
|
||||
bind:geoGroup
|
||||
bind:invalidate
|
||||
{geometries}
|
||||
{lines}
|
||||
{centerCamera}
|
||||
/>
|
||||
<Scene bind:scene bind:invalidate {lines} {centerCamera} />
|
||||
</Canvas>
|
||||
|
||||
Reference in New Issue
Block a user