chore: rename @nodes -> @nodarium for everything
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All checks were successful
Deploy to GitHub Pages / build_site (push) Successful in 3m33s
This commit is contained in:
@@ -1,7 +1,7 @@
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<script lang="ts">
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import type { Node } from "@nodes/types";
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import { getContext, onMount } from "svelte";
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import { getGraphState } from "../graph/state.svelte";
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import type { Node } from "@nodarium/types";
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import { onMount } from "svelte";
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import { getGraphManager, getGraphState } from "../graph/state.svelte";
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import { T } from "@threlte/core";
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import { type Mesh } from "three";
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import NodeFrag from "./Node.frag";
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@@ -10,6 +10,7 @@
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import { colors } from "../graph/colors.svelte";
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import { appSettings } from "$lib/settings/app-settings.svelte";
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const graph = getGraphManager();
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const graphState = getGraphState();
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type Props = {
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@@ -17,7 +18,7 @@
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inView: boolean;
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z: number;
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};
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let { node = $bindable(), inView, z }: Props = $props();
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let { node, inView, z }: Props = $props();
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const isActive = $derived(graphState.activeNodeId === node.id);
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const isSelected = $derived(graphState.selectedNodes.has(node.id));
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@@ -31,14 +32,9 @@
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: colors.outline;
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});
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const updateNodePosition =
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getContext<(n: Node) => void>("updateNodePosition");
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const getNodeHeight = getContext<(n: string) => number>("getNodeHeight");
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let meshRef: Mesh | undefined = $state();
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const height = getNodeHeight?.(node.type);
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const height = graphState.getNodeHeight(node.type);
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$effect(() => {
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if (!node?.tmp) node.tmp = {};
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@@ -48,7 +44,7 @@
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onMount(() => {
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if (!node.tmp) node.tmp = {};
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node.tmp.mesh = meshRef;
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updateNodePosition?.(node);
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graphState.updateNodePosition(node);
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});
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</script>
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@@ -78,4 +74,4 @@
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/>
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</T.Mesh>
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<NodeHtml bind:node {inView} {isActive} {isSelected} {z} />
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<NodeHtml {node} {inView} {isActive} {isSelected} {z} />
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@@ -1,11 +1,14 @@
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<script lang="ts">
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import type { Node } from "@nodes/types";
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import type { Node } from "@nodarium/types";
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import NodeHeader from "./NodeHeader.svelte";
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import NodeParameter from "./NodeParameter.svelte";
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import { getContext, onMount } from "svelte";
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import { onMount } from "svelte";
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import { getGraphState } from "../graph/state.svelte";
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let ref: HTMLDivElement;
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const graphState = getGraphState();
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type Props = {
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node: Node;
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position?: "absolute" | "fixed" | "relative";
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@@ -32,13 +35,10 @@
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p[1].type !== "seed" && !("setting" in p[1]) && p[1]?.hidden !== true,
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);
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const updateNodePosition =
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getContext<(n: Node) => void>("updateNodePosition");
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onMount(() => {
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node.tmp = node.tmp || {};
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node.tmp.ref = ref;
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updateNodePosition?.(node);
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graphState?.updateNodePosition(node);
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});
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</script>
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@@ -1,23 +1,19 @@
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<script lang="ts">
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import { getGraphState } from "../graph/state.svelte.js";
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import { createNodePath } from "../helpers/index.js";
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import type { Node, Socket } from "@nodes/types";
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import { getContext } from "svelte";
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import type { Node } from "@nodarium/types";
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const graphState = getGraphState();
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const { node }: { node: Node } = $props();
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const setDownSocket = getContext<(socket: Socket) => void>("setDownSocket");
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const getSocketPosition =
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getContext<(node: Node, index: number) => [number, number]>(
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"getSocketPosition",
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);
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function handleMouseDown(event: MouseEvent) {
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event.stopPropagation();
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event.preventDefault();
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setDownSocket?.({
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graphState.setDownSocket?.({
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node,
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index: 0,
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position: getSocketPosition?.(node, 0),
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position: graphState.getSocketPosition?.(node, 0),
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});
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}
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@@ -1,13 +1,14 @@
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<script lang="ts">
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import type { Node, NodeInput } from "@nodes/types";
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import { getGraphManager } from "../graph/context.js";
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import { Input } from "@nodes/ui";
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import type { Node, NodeInput } from "@nodarium/types";
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import { Input } from "@nodarium/ui";
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import type { GraphManager } from "../graph-manager.svelte";
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type Props = {
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node: Node;
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input: NodeInput;
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id: string;
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elementId?: string;
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graph?: GraphManager;
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};
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const {
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@@ -15,10 +16,9 @@
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input,
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id,
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elementId = `input-${Math.random().toString(36).substring(7)}`,
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graph,
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}: Props = $props();
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const graph = getGraphManager();
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function getDefaultValue() {
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if (node?.props?.[id] !== undefined) return node?.props?.[id] as number;
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if ("value" in input && input?.value !== undefined)
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@@ -1,14 +1,11 @@
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<script lang="ts">
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import type {
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NodeInput as NodeInputType,
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Socket,
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Node as NodeType,
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} from "@nodes/types";
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import { getContext } from "svelte";
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} from "@nodarium/types";
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import { createNodePath } from "../helpers/index.js";
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import { getGraphManager } from "../graph/context.js";
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import NodeInput from "./NodeInput.svelte";
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import { getGraphState } from "../graph/state.svelte.js";
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import { getGraphManager, getGraphState } from "../graph/state.svelte.js";
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type Props = {
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node: NodeType;
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@@ -17,31 +14,26 @@
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isLast?: boolean;
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};
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const graph = getGraphManager();
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let { node = $bindable(), input, id, isLast }: Props = $props();
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const inputType = node?.tmp?.type?.inputs?.[id]!;
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const socketId = `${node.id}-${id}`;
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const graph = getGraphManager();
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const graphState = getGraphState();
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const graphId = graph?.id;
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const elementId = `input-${Math.random().toString(36).substring(7)}`;
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const setDownSocket = getContext<(socket: Socket) => void>("setDownSocket");
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const getSocketPosition =
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getContext<(node: NodeType, index: string) => [number, number]>(
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"getSocketPosition",
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);
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function handleMouseDown(ev: MouseEvent) {
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ev.preventDefault();
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ev.stopPropagation();
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setDownSocket?.({
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graphState.setDownSocket({
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node,
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index: id,
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position: getSocketPosition?.(node, id),
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position: graphState.getSocketPosition?.(node, id),
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});
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}
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@@ -87,7 +79,7 @@
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<label for={elementId}>{input.label || id}</label>
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{/if}
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{#if inputType.external !== true}
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<NodeInput {elementId} bind:node {input} {id} />
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<NodeInput {graph} {elementId} bind:node {input} {id} />
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{/if}
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</div>
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