feat: some stuff
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@@ -1,5 +1,8 @@
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use crate::geometry::calculate_normals::calculate_normals;
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use macros::include_definition_file;
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use utils::{decode_float, encode_float, evaluate_args, get_args, set_panic_hook, wrap_arg};
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use utils::{
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decode_float, encode_float, evaluate_args, geometry, get_args, set_panic_hook, wrap_arg,
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};
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use wasm_bindgen::prelude::*;
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use web_sys::console;
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@@ -24,7 +27,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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// [[1,3, x, y, z, x, y,z,x,y,z]];
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wrap_arg(&[
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let mut cube_geometry = [
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1, // 1: geometry
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8, // 8 vertices
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@@ -51,20 +54,6 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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3, 7, 4,
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7, 6, 4,
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4, 6, 5,
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// this is the normal for every single face 1065353216 == 1.0f encoded is i32
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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0, 1065353216, 0,
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// Bottom plate
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p, n, n,
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@@ -78,6 +67,21 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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p, p, p,
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n, p, p,
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])
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// this is the normal for every single vert 1065353216 == 1.0f encoded is i32
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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0, 0, 0,
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];
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calculate_normals(&mut cube_geometry);
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wrap_arg(&cube_geometry)
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}
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