feat: some shit
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@@ -217,11 +217,22 @@ export type Pointer = {
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(a, b) => (b.state?.depth || 0) - (a.state?.depth || 0)
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);
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console.log({ settings });
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this.printMemory();
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const seedPtr = this.writeToMemory(this.seed, 'seed');
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const settingPtrs = new Map<string, Pointer>(
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Object.entries(settings).map((
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[key, value]
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) => [key as string, this.writeToMemory(value as number, `setting.${key}`)])
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);
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for (const node of sortedNodes) {
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const node_type = this.nodes.get(node.type)!;
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console.log('---------------');
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console.log('STARTING NODE EXECUTION', node_type.definition.id);
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console.log('STARTING NODE EXECUTION', node_type.definition.id + '/' + node.id);
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this.printMemory();
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// console.log(node_type.definition.inputs);
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@@ -229,23 +240,24 @@ export type Pointer = {
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([key, input]) => {
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// We should probably initially write this to memory
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if (input.type === 'seed') {
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return this.writeToMemory(this.seed);
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return seedPtr;
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}
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const title = `${node.id}.${key}`;
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// We should probably initially write this to memory
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// If the input is linked to a setting, we use that value
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// if (input.setting) {
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// return getValue(input, settings[input.setting]);
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// }
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// TODO: handle nodes which reference undefined settings
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if (input.setting) {
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return settingPtrs.get(input.setting)!;
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}
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// check if the input is connected to another node
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const inputNode = node.state.inputNodes[key];
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if (inputNode) {
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if (this.results[inputNode.id] === undefined) {
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throw new Error(
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`Node ${node.type} is missing input from node ${inputNode.type}`
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`Node ${node.type}/${node.id} is missing input from node ${inputNode.type}/${inputNode.id}`
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);
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}
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return this.results[inputNode.id];
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