Closes #39
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@@ -1,33 +1,26 @@
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<script lang="ts">
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import { colors } from '$lib/graph-interface/graph/colors.svelte';
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import { T, useTask, useThrelte } from '@threlte/core';
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import { Grid, MeshLineGeometry, MeshLineMaterial, Text } from '@threlte/extras';
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import {
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Box3,
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type BufferGeometry,
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type Group,
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Mesh,
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MeshBasicMaterial,
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Vector3,
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type Vector3Tuple
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} from 'three';
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import { Grid } from '@threlte/extras';
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import { Box3, type BufferGeometry, type Group, Mesh, MeshBasicMaterial, Vector3 } from 'three';
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import { appSettings } from '../settings/app-settings.svelte';
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import Camera from './Camera.svelte';
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import Debug from './Debug.svelte';
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const { renderStage, invalidate: _invalidate } = useThrelte();
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type Props = {
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fps: number[];
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lines: Vector3[][];
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debugData?: Record<number, { type: string; data: Int32Array }>;
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scene: Group;
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centerCamera: boolean;
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};
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let {
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lines,
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centerCamera,
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fps = $bindable(),
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scene = $bindable()
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scene = $bindable(),
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debugData
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}: Props = $props();
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let geometries = $state.raw<BufferGeometry[]>([]);
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@@ -91,18 +84,12 @@
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});
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_invalidate();
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});
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function getPosition(geo: BufferGeometry, i: number) {
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return [
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geo.attributes.position.array[i],
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geo.attributes.position.array[i + 1],
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geo.attributes.position.array[i + 2]
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] as Vector3Tuple;
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}
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</script>
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<Camera {center} {centerCamera} />
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<Debug {debugData} />
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{#if appSettings.value.showGrid}
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<Grid
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cellColor={colors['outline']}
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@@ -116,35 +103,4 @@
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fadeOrigin={new Vector3(0, 0, 0)}
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/>
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{/if}
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<T.Group>
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{#if geometries}
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{#each geometries as geo (geo.id)}
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{#if appSettings.value.debug.showIndices}
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{#each geo.attributes.position.array, i (i)}
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{#if i % 3 === 0}
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<Text fontSize={0.25} position={getPosition(geo, i)} />
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{/if}
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{/each}
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{/if}
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{#if appSettings.value.debug.showVertices}
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<T.Points visible={true}>
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<T is={geo} />
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<T.PointsMaterial size={0.25} />
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</T.Points>
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{/if}
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{/each}
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{/if}
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<T.Group bind:ref={scene}></T.Group>
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</T.Group>
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{#if appSettings.value.debug.showStemLines && lines}
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{#each lines as line (line[0].x + '-' + line[0].y + '-' + '' + line[0].z)}
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<T.Mesh>
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<MeshLineGeometry points={line} />
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<MeshLineMaterial width={0.1} color="red" depthTest={false} />
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</T.Mesh>
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{/each}
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{/if}
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<T.Group bind:ref={scene}></T.Group>
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