feat: implement debug node
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Closes #39
This commit is contained in:
release-bot
2026-02-12 21:33:47 +01:00
parent 48cee58ad3
commit 15e08a8163
11 changed files with 234 additions and 111 deletions
+9 -53
View File
@@ -1,33 +1,26 @@
<script lang="ts">
import { colors } from '$lib/graph-interface/graph/colors.svelte';
import { T, useTask, useThrelte } from '@threlte/core';
import { Grid, MeshLineGeometry, MeshLineMaterial, Text } from '@threlte/extras';
import {
Box3,
type BufferGeometry,
type Group,
Mesh,
MeshBasicMaterial,
Vector3,
type Vector3Tuple
} from 'three';
import { Grid } from '@threlte/extras';
import { Box3, type BufferGeometry, type Group, Mesh, MeshBasicMaterial, Vector3 } from 'three';
import { appSettings } from '../settings/app-settings.svelte';
import Camera from './Camera.svelte';
import Debug from './Debug.svelte';
const { renderStage, invalidate: _invalidate } = useThrelte();
type Props = {
fps: number[];
lines: Vector3[][];
debugData?: Record<number, { type: string; data: Int32Array }>;
scene: Group;
centerCamera: boolean;
};
let {
lines,
centerCamera,
fps = $bindable(),
scene = $bindable()
scene = $bindable(),
debugData
}: Props = $props();
let geometries = $state.raw<BufferGeometry[]>([]);
@@ -91,18 +84,12 @@
});
_invalidate();
});
function getPosition(geo: BufferGeometry, i: number) {
return [
geo.attributes.position.array[i],
geo.attributes.position.array[i + 1],
geo.attributes.position.array[i + 2]
] as Vector3Tuple;
}
</script>
<Camera {center} {centerCamera} />
<Debug {debugData} />
{#if appSettings.value.showGrid}
<Grid
cellColor={colors['outline']}
@@ -116,35 +103,4 @@
fadeOrigin={new Vector3(0, 0, 0)}
/>
{/if}
<T.Group>
{#if geometries}
{#each geometries as geo (geo.id)}
{#if appSettings.value.debug.showIndices}
{#each geo.attributes.position.array, i (i)}
{#if i % 3 === 0}
<Text fontSize={0.25} position={getPosition(geo, i)} />
{/if}
{/each}
{/if}
{#if appSettings.value.debug.showVertices}
<T.Points visible={true}>
<T is={geo} />
<T.PointsMaterial size={0.25} />
</T.Points>
{/if}
{/each}
{/if}
<T.Group bind:ref={scene}></T.Group>
</T.Group>
{#if appSettings.value.debug.showStemLines && lines}
{#each lines as line (line[0].x + '-' + line[0].y + '-' + '' + line[0].z)}
<T.Mesh>
<MeshLineGeometry points={line} />
<MeshLineMaterial width={0.1} color="red" depthTest={false} />
</T.Mesh>
{/each}
{/if}
<T.Group bind:ref={scene}></T.Group>