feat: make all nodes work with new runtime
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@@ -13,7 +13,7 @@ pub fn execute(input: &[i32]) -> Vec<i32> {
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let args = split_args(input);
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let mut inputs = split_args(args[0]);
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let mut geo_data = args[1].to_vec();
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let mut geo_data = read_i32_slice(geometry);
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let geo = wrap_geometry_data(&mut geo_data);
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let mut transforms: Vec<Mat4> = Vec::new();
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