import { useEffect, useMemo, useRef } from "preact/hooks"; export interface CallOptions { /** * Controls if the function should be invoked on the leading edge of the timeout. */ leading?: boolean; /** * Controls if the function should be invoked on the trailing edge of the timeout. */ trailing?: boolean; } export interface Options extends CallOptions { /** * The maximum time the given function is allowed to be delayed before it's invoked. */ maxWait?: number; } export interface ControlFunctions { /** * Cancel pending function invocations */ cancel: () => void; /** * Immediately invoke pending function invocations */ flush: () => void; /** * Returns `true` if there are any pending function invocations */ isPending: () => boolean; } /** * Subsequent calls to the debounced function `debounced.callback` return the result of the last func invocation. * Note, that if there are no previous invocations it's mean you will get undefined. You should check it in your code properly. */ export interface DebouncedState ReturnType> extends ControlFunctions { (...args: Parameters): ReturnType | undefined; } /** * Creates a debounced function that delays invoking `func` until after `wait` * milliseconds have elapsed since the last time the debounced function was * invoked, or until the next browser frame is drawn. * * The debounced function comes with a `cancel` method to cancel delayed `func` * invocations and a `flush` method to immediately invoke them. * * Provide `options` to indicate whether `func` should be invoked on the leading * and/or trailing edge of the `wait` timeout. The `func` is invoked with the * last arguments provided to the debounced function. * * Subsequent calls to the debounced function return the result of the last * `func` invocation. * * **Note:** If `leading` and `trailing` options are `true`, `func` is * invoked on the trailing edge of the timeout only if the debounced function * is invoked more than once during the `wait` timeout. * * If `wait` is `0` and `leading` is `false`, `func` invocation is deferred * until the next tick, similar to `setTimeout` with a timeout of `0`. * * If `wait` is omitted in an environment with `requestAnimationFrame`, `func` * invocation will be deferred until the next frame is drawn (typically about * 16ms). * * See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/) * for details over the differences between `debounce` and `throttle`. * * @category Function * @param {Function} func The function to debounce. * @param {number} [wait=0] * The number of milliseconds to delay; if omitted, `requestAnimationFrame` is * used (if available, otherwise it will be setTimeout(...,0)). * @param {Object} [options={}] The options object. * Controls if `func` should be invoked on the leading edge of the timeout. * @param {boolean} [options.leading=false] * The maximum time `func` is allowed to be delayed before it's invoked. * @param {number} [options.maxWait] * Controls if `func` should be invoked the trailing edge of the timeout. * @param {boolean} [options.trailing=true] * @returns {Function} Returns the new debounced function. * @example * * // Avoid costly calculations while the window size is in flux. * const resizeHandler = useDebouncedCallback(calculateLayout, 150); * window.addEventListener('resize', resizeHandler) * * // Invoke `sendMail` when clicked, debouncing subsequent calls. * const clickHandler = useDebouncedCallback(sendMail, 300, { * leading: true, * trailing: false, * }) * * * // Ensure `batchLog` is invoked once after 1 second of debounced calls. * const debounced = useDebouncedCallback(batchLog, 250, { 'maxWait': 1000 }) * const source = new EventSource('/stream') * source.addEventListener('message', debounced) * * // Cancel the trailing debounced invocation. * window.addEventListener('popstate', debounced.cancel) * * // Check for pending invocations. * const status = debounced.pending() ? "Pending..." : "Ready" */ export default function useDebouncedCallback< T extends (...args: any) => ReturnType, >( func: T, wait?: number, options?: Options, ): DebouncedState { const lastCallTime = useRef(null); const lastInvokeTime = useRef(0); const timerId = useRef(null); const lastArgs = useRef([]); const lastThis = useRef(); const result = useRef>(); const funcRef = useRef(func); const mounted = useRef(true); useEffect(() => { funcRef.current = func; }, [func]); // Bypass `requestAnimationFrame` by explicitly setting `wait=0`. const useRAF = !wait && wait !== 0 && typeof window !== "undefined"; if (typeof func !== "function") { throw new TypeError("Expected a function"); } wait = +wait || 0; options = options || {}; const leading = !!options.leading; const trailing = "trailing" in options ? !!options.trailing : true; // `true` by default const maxing = "maxWait" in options; const maxWait = maxing ? Math.max(+options.maxWait || 0, wait) : null; useEffect(() => { mounted.current = true; return () => { mounted.current = false; }; }, []); // You may have a question, why we have so many code under the useMemo definition. // // This was made as we want to escape from useCallback hell and // not to initialize a number of functions each time useDebouncedCallback is called. // // It means that we have less garbage for our GC calls which improves performance. // Also, it makes this library smaller. // // And the last reason, that the code without lots of useCallback with deps is easier to read. // You have only one place for that. const debounced = useMemo(() => { const invokeFunc = (time: number) => { const args = lastArgs.current; const thisArg = lastThis.current; lastArgs.current = lastThis.current = null; lastInvokeTime.current = time; return (result.current = funcRef.current.apply(thisArg, args)); }; const startTimer = (pendingFunc: () => void, wait: number) => { if (useRAF) cancelAnimationFrame(timerId.current); timerId.current = useRAF ? requestAnimationFrame(pendingFunc) : setTimeout(pendingFunc, wait); }; const shouldInvoke = (time: number) => { if (!mounted.current) return false; const timeSinceLastCall = time - lastCallTime.current; const timeSinceLastInvoke = time - lastInvokeTime.current; // Either this is the first call, activity has stopped and we're at the // trailing edge, the system time has gone backwards and we're treating // it as the trailing edge, or we've hit the `maxWait` limit. return ( !lastCallTime.current || timeSinceLastCall >= wait || timeSinceLastCall < 0 || (maxing && timeSinceLastInvoke >= maxWait) ); }; const trailingEdge = (time: number) => { timerId.current = null; // Only invoke if we have `lastArgs` which means `func` has been // debounced at least once. if (trailing && lastArgs.current) { return invokeFunc(time); } lastArgs.current = lastThis.current = null; return result.current; }; const timerExpired = () => { const time = Date.now(); if (shouldInvoke(time)) { return trailingEdge(time); } // https://github.com/xnimorz/use-debounce/issues/97 if (!mounted.current) { return; } // Remaining wait calculation const timeSinceLastCall = time - lastCallTime.current; const timeSinceLastInvoke = time - lastInvokeTime.current; const timeWaiting = wait - timeSinceLastCall; const remainingWait = maxing ? Math.min(timeWaiting, maxWait - timeSinceLastInvoke) : timeWaiting; // Restart the timer startTimer(timerExpired, remainingWait); }; const func: DebouncedState = (...args: Parameters): ReturnType => { const time = Date.now(); const isInvoking = shouldInvoke(time); lastArgs.current = args; lastThis.current = this; lastCallTime.current = time; if (isInvoking) { if (!timerId.current && mounted.current) { // Reset any `maxWait` timer. lastInvokeTime.current = lastCallTime.current; // Start the timer for the trailing edge. startTimer(timerExpired, wait); // Invoke the leading edge. return leading ? invokeFunc(lastCallTime.current) : result.current; } if (maxing) { // Handle invocations in a tight loop. startTimer(timerExpired, wait); return invokeFunc(lastCallTime.current); } } if (!timerId.current) { startTimer(timerExpired, wait); } return result.current; }; func.cancel = () => { if (timerId.current) { useRAF ? cancelAnimationFrame(timerId.current) : clearTimeout(timerId.current); } lastInvokeTime.current = 0; lastArgs.current = lastCallTime.current = lastThis.current = timerId.current = null; }; func.isPending = () => { return !!timerId.current; }; func.flush = () => { return !timerId.current ? result.current : trailingEdge(Date.now()); }; return func; }, [leading, maxing, wait, maxWait, trailing, useRAF]); return debounced; }