feat: enhance layout of search
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@ -1,24 +1,286 @@
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// useDebouncedCallback.tsx
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import { useEffect, useState } from "preact/hooks";
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import { useEffect, useMemo, useRef } from "preact/hooks";
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const useDebouncedCallback = (
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callback: (...args: any[]) => void,
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delay: number,
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) => {
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const [debouncedCallback, setDebouncedCallback] = useState(() => callback);
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export interface CallOptions {
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/**
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* Controls if the function should be invoked on the leading edge of the timeout.
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*/
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leading?: boolean;
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/**
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* Controls if the function should be invoked on the trailing edge of the timeout.
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*/
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trailing?: boolean;
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}
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export interface Options extends CallOptions {
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/**
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* The maximum time the given function is allowed to be delayed before it's invoked.
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*/
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maxWait?: number;
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}
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export interface ControlFunctions {
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/**
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* Cancel pending function invocations
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*/
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cancel: () => void;
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/**
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* Immediately invoke pending function invocations
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*/
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flush: () => void;
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/**
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* Returns `true` if there are any pending function invocations
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*/
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isPending: () => boolean;
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}
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/**
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* Subsequent calls to the debounced function `debounced.callback` return the result of the last func invocation.
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* Note, that if there are no previous invocations it's mean you will get undefined. You should check it in your code properly.
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*/
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export interface DebouncedState<T extends (...args: any) => ReturnType<T>>
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extends ControlFunctions {
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(...args: Parameters<T>): ReturnType<T> | undefined;
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}
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/**
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* Creates a debounced function that delays invoking `func` until after `wait`
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* milliseconds have elapsed since the last time the debounced function was
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* invoked, or until the next browser frame is drawn.
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*
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* The debounced function comes with a `cancel` method to cancel delayed `func`
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* invocations and a `flush` method to immediately invoke them.
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*
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* Provide `options` to indicate whether `func` should be invoked on the leading
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* and/or trailing edge of the `wait` timeout. The `func` is invoked with the
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* last arguments provided to the debounced function.
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*
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* Subsequent calls to the debounced function return the result of the last
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* `func` invocation.
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*
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* **Note:** If `leading` and `trailing` options are `true`, `func` is
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* invoked on the trailing edge of the timeout only if the debounced function
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* is invoked more than once during the `wait` timeout.
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*
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* If `wait` is `0` and `leading` is `false`, `func` invocation is deferred
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* until the next tick, similar to `setTimeout` with a timeout of `0`.
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*
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* If `wait` is omitted in an environment with `requestAnimationFrame`, `func`
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* invocation will be deferred until the next frame is drawn (typically about
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* 16ms).
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*
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* See [David Corbacho's article](https://css-tricks.com/debouncing-throttling-explained-examples/)
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* for details over the differences between `debounce` and `throttle`.
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*
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* @category Function
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* @param {Function} func The function to debounce.
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* @param {number} [wait=0]
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* The number of milliseconds to delay; if omitted, `requestAnimationFrame` is
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* used (if available, otherwise it will be setTimeout(...,0)).
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* @param {Object} [options={}] The options object.
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* Controls if `func` should be invoked on the leading edge of the timeout.
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* @param {boolean} [options.leading=false]
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* The maximum time `func` is allowed to be delayed before it's invoked.
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* @param {number} [options.maxWait]
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* Controls if `func` should be invoked the trailing edge of the timeout.
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* @param {boolean} [options.trailing=true]
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* @returns {Function} Returns the new debounced function.
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* @example
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*
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* // Avoid costly calculations while the window size is in flux.
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* const resizeHandler = useDebouncedCallback(calculateLayout, 150);
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* window.addEventListener('resize', resizeHandler)
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*
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* // Invoke `sendMail` when clicked, debouncing subsequent calls.
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* const clickHandler = useDebouncedCallback(sendMail, 300, {
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* leading: true,
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* trailing: false,
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* })
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* <button onClick={clickHandler}>click me</button>
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*
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* // Ensure `batchLog` is invoked once after 1 second of debounced calls.
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* const debounced = useDebouncedCallback(batchLog, 250, { 'maxWait': 1000 })
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* const source = new EventSource('/stream')
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* source.addEventListener('message', debounced)
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*
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* // Cancel the trailing debounced invocation.
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* window.addEventListener('popstate', debounced.cancel)
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*
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* // Check for pending invocations.
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* const status = debounced.pending() ? "Pending..." : "Ready"
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*/
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export default function useDebouncedCallback<
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T extends (...args: any) => ReturnType<T>,
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>(
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func: T,
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wait?: number,
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options?: Options,
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): DebouncedState<T> {
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const lastCallTime = useRef(null);
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const lastInvokeTime = useRef(0);
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const timerId = useRef(null);
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const lastArgs = useRef<unknown[]>([]);
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const lastThis = useRef<unknown>();
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const result = useRef<ReturnType<T>>();
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const funcRef = useRef(func);
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const mounted = useRef(true);
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useEffect(() => {
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const debounceHandler = setTimeout(() => {
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setDebouncedCallback(() => callback);
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}, delay);
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funcRef.current = func;
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}, [func]);
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// Bypass `requestAnimationFrame` by explicitly setting `wait=0`.
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const useRAF = !wait && wait !== 0 && typeof window !== "undefined";
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if (typeof func !== "function") {
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throw new TypeError("Expected a function");
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}
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wait = +wait || 0;
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options = options || {};
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const leading = !!options.leading;
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const trailing = "trailing" in options ? !!options.trailing : true; // `true` by default
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const maxing = "maxWait" in options;
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const maxWait = maxing ? Math.max(+options.maxWait || 0, wait) : null;
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useEffect(() => {
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mounted.current = true;
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return () => {
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clearTimeout(debounceHandler);
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mounted.current = false;
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};
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}, [callback, delay]);
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}, []);
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return debouncedCallback;
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};
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// You may have a question, why we have so many code under the useMemo definition.
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//
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// This was made as we want to escape from useCallback hell and
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// not to initialize a number of functions each time useDebouncedCallback is called.
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//
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// It means that we have less garbage for our GC calls which improves performance.
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// Also, it makes this library smaller.
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//
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// And the last reason, that the code without lots of useCallback with deps is easier to read.
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// You have only one place for that.
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const debounced = useMemo(() => {
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const invokeFunc = (time: number) => {
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const args = lastArgs.current;
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const thisArg = lastThis.current;
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export default useDebouncedCallback;
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lastArgs.current = lastThis.current = null;
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lastInvokeTime.current = time;
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return (result.current = funcRef.current.apply(thisArg, args));
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};
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const startTimer = (pendingFunc: () => void, wait: number) => {
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if (useRAF) cancelAnimationFrame(timerId.current);
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timerId.current = useRAF
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? requestAnimationFrame(pendingFunc)
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: setTimeout(pendingFunc, wait);
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};
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const shouldInvoke = (time: number) => {
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if (!mounted.current) return false;
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const timeSinceLastCall = time - lastCallTime.current;
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const timeSinceLastInvoke = time - lastInvokeTime.current;
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// Either this is the first call, activity has stopped and we're at the
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// trailing edge, the system time has gone backwards and we're treating
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// it as the trailing edge, or we've hit the `maxWait` limit.
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return (
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!lastCallTime.current ||
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timeSinceLastCall >= wait ||
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timeSinceLastCall < 0 ||
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(maxing && timeSinceLastInvoke >= maxWait)
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);
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};
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const trailingEdge = (time: number) => {
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timerId.current = null;
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// Only invoke if we have `lastArgs` which means `func` has been
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// debounced at least once.
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if (trailing && lastArgs.current) {
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return invokeFunc(time);
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}
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lastArgs.current = lastThis.current = null;
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return result.current;
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};
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const timerExpired = () => {
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const time = Date.now();
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if (shouldInvoke(time)) {
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return trailingEdge(time);
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}
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// https://github.com/xnimorz/use-debounce/issues/97
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if (!mounted.current) {
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return;
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}
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// Remaining wait calculation
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const timeSinceLastCall = time - lastCallTime.current;
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const timeSinceLastInvoke = time - lastInvokeTime.current;
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const timeWaiting = wait - timeSinceLastCall;
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const remainingWait = maxing
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? Math.min(timeWaiting, maxWait - timeSinceLastInvoke)
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: timeWaiting;
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// Restart the timer
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startTimer(timerExpired, remainingWait);
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};
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const func: DebouncedState<T> = (...args: Parameters<T>): ReturnType<T> => {
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const time = Date.now();
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const isInvoking = shouldInvoke(time);
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lastArgs.current = args;
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lastThis.current = this;
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lastCallTime.current = time;
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if (isInvoking) {
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if (!timerId.current && mounted.current) {
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// Reset any `maxWait` timer.
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lastInvokeTime.current = lastCallTime.current;
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// Start the timer for the trailing edge.
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startTimer(timerExpired, wait);
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// Invoke the leading edge.
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return leading ? invokeFunc(lastCallTime.current) : result.current;
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}
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if (maxing) {
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// Handle invocations in a tight loop.
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startTimer(timerExpired, wait);
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return invokeFunc(lastCallTime.current);
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}
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}
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if (!timerId.current) {
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startTimer(timerExpired, wait);
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}
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return result.current;
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};
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func.cancel = () => {
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if (timerId.current) {
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useRAF
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? cancelAnimationFrame(timerId.current)
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: clearTimeout(timerId.current);
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}
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lastInvokeTime.current = 0;
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lastArgs.current =
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lastCallTime.current =
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lastThis.current =
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timerId.current =
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null;
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};
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func.isPending = () => {
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return !!timerId.current;
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};
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func.flush = () => {
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return !timerId.current ? result.current : trailingEdge(Date.now());
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};
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return func;
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}, [leading, maxing, wait, maxWait, trailing, useRAF]);
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return debounced;
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}
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