Files
max-richter.dev/src/content/blog/workroom-no2/index.en.mdx
Max Richter feb9b21ff8
Some checks failed
Deploy to GitHub Pages / build (push) Failing after 7m4s
Deploy to GitHub Pages / deploy (push) Has been skipped
feat: some shit
2024-04-03 18:54:51 +02:00

28 lines
1012 B
Plaintext

---
title: "Workroom No°2"
date: 2017-05-26
cover: ./images/untitled7.png
comments: true
---
import Image from "@components/Image.astro";
import YouTube from "@components/YouTube.astro";
import Untitled6 from "./images/untitled6.png";
import Untitled7 from "./images/untitled7.png";
import Untitled8 from "./images/untitled8.png";
This time i made a lot of changes to the wood material, i basically completely redid it. So this time the normal map looks a lot better. In the last material you could see the wooden fibers as structur in on the surface, which is highly unnatural for a polished surface.
<Image src={Untitled6} alt=""/>
Then i added edgewear, so there are some fine scratches and imperfections on the edges aswell as some dust on the surface that are pointing upwards.
<Image src={Untitled7} alt=""/>
This was new and exciting as ai got to use my tablet to sculpt the high poly model, which was a evry fun process.
<Image src={Untitled8} alt=""/>
New wooden floor material i really like.