---
title: "Alpine Valley"
date: 2016-12-22
cover: ./images/Render.png
comments: true
---
import Image from "@components/Image.astro";
import ValleyView from "./images/Render.png";
import DSC_1601 from "./images/DSC_1601.jpg";
import Unbenannt1 from "./images/Unbenannt-1.jpg";
import Render4 from "./images/Render4.png";
import UntitledPng from "./images/untitled1-1.png"
import Render6 from "./images/Render6.png";

<Image
  src={ValleyView}
  alt="ValleyView"
  />

This piece was inspired by a picture I took in 2013 on the way to Italy

<Image
  src={DSC_1601}
  alt="DSC_1601"
  />
<Image
  src={Unbenannt1}
  alt="Unbenannt1"
  />

The scene consists of three basic Elements, the foreground, the valley and the background image. The foreground consists of some lowpoly tree models which i created party from photoscanning and partly by handmodelling.

<Image
  src={Render4}
  alt="Render4"
  />

Some photoscanned rocks, centipede grass from Andrew Prices grass essentials and some plant models i created myself. As an eyecatcher i created a quick human in makehuman but didnt spend a lot of time on that as it wasnt my focus in this project.

<Image
  src={UntitledPng}
  alt="UntitledPng"
  />


The valley was created as usual in World Machine. For the textures i used screenshots from google maps and edited them in PixPlant to make them seamless. In Blender i used a mixture from slope, height and " noise mask to apply them to the model.

<Image
  src={Render6}
  alt="Render6"
  />

The background was just the picture.
